This guide discusses a typical Mali Midgard GPU programmable core. Midgard is the second-generation Mali GPU architecture, and the first to support OpenGL ES 3.0 and OpenCL. The Midgard family includes the Mali-T600, Mali-T700, and Mali-T800 series products.
To optimize the 2D and 3D performance of your applications, you need a high-level understanding of how the hardware works. For example, understanding the Mali GPU block architecture is important when optimizing using the performance counters of the GPU. This is because this counter data is tied directly to GPU blocks.
By the end of this guide, you will have a better understanding of how the Mali Midgard series of GPUs perform shader core operations through shared access to the L2 cache, how the three different pipelines of the Tripipe execution core work, and the benefits of early ZS testing.
Before you begin
This guide assumes that you understand the tile-based rendering approach that the Mali GPUs adopt. For more information, read our guide on Tile-Based Rendering.