Arm Mali GPU Datasheet

  

A quick reference datasheet that covers all GPUs from Mali-T720 through
to the latest Mali-G78. Available in PDF format through the link below.

Arm Mali GPU Datasheet PDF

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  • Graphics Tools

    Graphics development tools that help you develop and analyze applications. Including Arm Mobile Studio.

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  • APIs

    Resources for application programming interfaces (API) such as Vulkan, Open GL ES and Open CL.

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  • Developer Guides

    Developing on Mali GPUs? Our developer guides written by our experts will help you get the best out of your projects.

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  • Game Engines

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    Arm graphics technologies that help run complex graphics applications within the power capacity and thermal limit of mobile devices. 

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  • Mali Drivers

    The latest Android, Linux and open source drivers for Arm Mali GPUs. Including Valhall, Bifrost, Midgard and Utgard kernels.

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  • Platforms

    Recommended development platforms that you can use when building, optimizing or testing your development on Mali based platforms. 

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    View the latest blogs, tutorials and questions on the Arm Community. 

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Text: arm Mali, OpenGL ES SDK for Android.

OpenGL ES SDK

A collection of resources to help you build OpenGL ES applications for Mali based platforms.

OpenGL ES SDK
Text: arm Mali, Mali Vulkan SDK.

Vulkan SDK

A collection of resources to help you build Vulkan applications for Arm based platforms.

Vulkan SDK

Compute Library

Optimized for Arm CPU and GPU architectures targeted at image processing, CV and ML.

Compute Library

Graphics Community Blogs

Community Forums

Answered Mobile Studio 2020.3 capture on hold
  • Arm Mobile Studio
0 votes 593 views 6 replies Latest 3 days ago by JPJ Answer this
Answered how to keep the frequency of the driver constant
  • Mali Kernel Device Drivers for GPU
  • Mali GPUs
0 votes 666 views 1 replies Latest 10 days ago by Peter Harris Answer this
Answered Processing order of vertices and fragments in arm gpu
  • Midgard
  • GPU Architecture
  • optimization
  • gpu
1 votes 1533 views 5 replies Latest 10 days ago by Peter Harris Answer this
Answered varying vs computation performance in fragment shader
  • Midgard
  • GPU Architecture
  • Mali GPU (Midgard Architecture)
1 votes 1121 views 1 replies Latest 14 days ago by Peter Harris Answer this
Answered Question about fragment count statistic in graphics analyzer
  • Mali GPU (Bifrost Architecture)
  • Mali GPU (Midgard Architecture)
  • Streamline Performance Analyzer
  • Mali Graphics Debugger
  • Mali Graphics Debug and Analysis
1 votes 5319 views 1 replies Latest 1 months ago by Peter Harris Answer this
Answered A novice question about OPEN GL ! 1 votes 1736 views 1 replies Latest 1 months ago by Peter Harris Answer this
Answered Mobile Studio 2020.3 capture on hold Latest 3 days ago by JPJ 6 replies 593 views
Answered how to keep the frequency of the driver constant Latest 10 days ago by Peter Harris 1 replies 666 views
Answered Processing order of vertices and fragments in arm gpu Latest 10 days ago by Peter Harris 5 replies 1533 views
Answered varying vs computation performance in fragment shader Latest 14 days ago by Peter Harris 1 replies 1121 views
Answered Question about fragment count statistic in graphics analyzer Latest 1 months ago by Peter Harris 1 replies 5319 views
Answered A novice question about OPEN GL ! Latest 1 months ago by Peter Harris 1 replies 1736 views