Arm Mali GPU Datasheet
A quick reference datasheet that covers all GPUs from Mali-T720 through
to the latest Mali-G78. Available in PDF format through the link below.
Graphics development tools that help you develop and analyze applications. Including Arm Mobile Studio.
View ToolsResources for application programming interfaces (API) such as Vulkan, Open GL ES and Open CL.
Arm and APIsDeveloping on Mali GPUs? Our developer guides written by our experts will help you get the best out of your projects.
View the GuidesArm partners with game engines to enable developers to get the best out of their devices when creating games.
Learn MoreArm mobile platforms enable untethered, high quality VR experiences. Learn the best way to develop for VR specific applications on mobile.
Learn MoreArm graphics technologies that help run complex graphics applications within the power capacity and thermal limit of mobile devices.
Learn MoreThe latest Android, Linux and open source drivers for Arm Mali GPUs. Including Valhall, Bifrost, Midgard and Utgard kernels.
View the DriversRecommended development platforms that you can use when building, optimizing or testing your development on Mali based platforms.
Learn MoreConnect with the Arm graphics ecosystem team directly on Twitter.
Follow UsView the latest blogs, tutorials and questions on the Arm Community.
Get InvolvedA collection of resources to help you build OpenGL ES applications for Mali based platforms.
OpenGL ES SDKA collection of resources to help you build Vulkan applications for Arm based platforms.
Vulkan SDKOptimized for Arm CPU and GPU architectures targeted at image processing, CV and ML.
Compute LibraryAnswered | Mobile Studio 2020.3 capture on hold | 0 votes | 593 views | 6 replies | Latest 3 days ago by JPJ | Answer this |
Answered | how to keep the frequency of the driver constant | 0 votes | 666 views | 1 replies | Latest 10 days ago by Peter Harris | Answer this |
Answered | Processing order of vertices and fragments in arm gpu | 1 votes | 1533 views | 5 replies | Latest 10 days ago by Peter Harris | Answer this |
Answered | varying vs computation performance in fragment shader | 1 votes | 1121 views | 1 replies | Latest 14 days ago by Peter Harris | Answer this |
Answered | Question about fragment count statistic in graphics analyzer | 1 votes | 5319 views | 1 replies | Latest 1 months ago by Peter Harris | Answer this |
Answered | A novice question about OPEN GL ! | 1 votes | 1736 views | 1 replies | Latest 1 months ago by Peter Harris | Answer this |
Answered | Mobile Studio 2020.3 capture on hold Latest 3 days ago by JPJ | 6 replies 593 views |
Answered | how to keep the frequency of the driver constant Latest 10 days ago by Peter Harris | 1 replies 666 views |
Answered | Processing order of vertices and fragments in arm gpu Latest 10 days ago by Peter Harris | 5 replies 1533 views |
Answered | varying vs computation performance in fragment shader Latest 14 days ago by Peter Harris | 1 replies 1121 views |
Answered | Question about fragment count statistic in graphics analyzer Latest 1 months ago by Peter Harris | 1 replies 5319 views |
Answered | A novice question about OPEN GL ! Latest 1 months ago by Peter Harris | 1 replies 1736 views |