Specifications 

The highest performance GPUs that were built on the Mali Midgard architecture. The Arm Mali-T860 and Mali-T880 GPUs were designed for complex graphics use cases. Scalable from 1-16 cores, these GPUs implemented features and optimizations within their micro-architectures such as higher arithmetic throughput to for both casual and complex content. Other optimization examples include quad prioritization delivering enhanced performance for UI and casual content, and enhanced Forward Pixel Kill that improves performance for more advanced use cases by eliminating redundant work early in the pipeline. 

Mali-T860 and T880 Block Diagram.

Arm Mali-T860 and Mali-T880 GPUs

 Features  Mali-T860  Mali-T880 Description
Anti-Aliasing
4x MSAA.
8x MSAA.
16x MSAA.
4x MSAA.
8x MSAA.
16x MSAA.
Hardware implemented Full Scene Multiple Sample Anti-Aliasing.
API Support
OpenGL® ES 1.1, 1.2, 2.0, 3.1, 3.2.
Vulkan 1.0.
OpenCL™ 1.1, 1.2.
RenderScript™.
OpenGL® ES 1.1, 1.2, 2.0, 3.0, 3.1, 3.2.
Vulkan 1.0.
OpenCL™ 1.1, 1.2.
DirectX® 11 FL11_1.
RenderScript™.
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface
AMBA®4.
ACE-LITE.
AMBA®4.
ACE-LITE.
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache
Configurable 256KB-2048KB.
Configurable 256KB-2048KB.
256KB-512KB for every 4 shader cores.
Memory System
Virtual Memory. Virtual Memory. Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling
1 to 16 cores.
1 to 16 cores.
Optimized for high area and energy efficiency to address the high-end mobile market and consumer device requirements.
Adaptive Scalable Texture Compression (ASTC)
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC)
4x4 pixel block size. 4x4 pixel block size. AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination
16x16 pixel block size.
16x16 pixel block size.
Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition
16x16 pixel block size.
16x16 pixel block size.
Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali-T860 (MP16)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 1300Mtri/s, 10.4Gpix/s in 28nm HPM

Performance - Mali-T880 (MP16)

Feature Value Description
Frequency 850MHz in 16nm (16 FinFET)
Throughput 1700Mtri/s, 13.6Gpix/s in 16nm (16 FinFET)