Mali Driver Development Kit

The Mali Driver Development Kits (DDK) work alongside GPU products belonging to the Valhall and Bifrost architecture families of GPUs. Mali DDKs support the most common graphics and compute APIs under Linux and Android operating systems. The DDK products can be used on their own, or combined together to provide support for multiple APIs. Based on the capabilities of the GPU, the DDKs enable the APIs listed below.


Specifications

Features Value Description
 Supported GPUs G77, G76, G72, G71, G57, G52, G51, G31 Valhall and Bifrost GPUs
 API support
  • OpenGL® ES 1.1, 2.0, 3.2
  • Vulkan® 1.1
  • OpenCL 1.1, 2.0 Full profile
  • Renderscript (Android only)
Full support for next-generation 2D and 3D graphics and compute APIs
 CPU architecture  32 bit or 64 bit ArmV8 Support for current CPU architectures
 Operative systems and windowing systems
  • Linux: supported windowing systems for EGL on Linux: fbdev, gbm, Wayland
  • Android: support for EGL and Vulkan®
Support for most widely used operating systems and windowing systems
  • EGL and the EGL logo are trademarks of the Khronos Group Inc.
  • OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. Complete license details are available on the Apple website.
  • OpenGL® and the oval logo are trademarks or registered trademarks of Hewlett Packard Enterprise in the United States and/or other countries worldwide.
  • Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.

 

Start designing now

Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.


  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

    Learn More
  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.

    Learn more

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Community Forums

Not answered GPU Benchmark Tools Recommendation
  • GPU Tools
  • OpenGL ES
  • performance analysis
  • Mali-G76
0 votes 16 views 0 replies Started 6 hours ago by Vikash Answer this
Not answered Is it possible read separated Alpha/RGB pixels for rendering? 0 votes 1378 views 0 replies Started 10 days ago by YoungJun Answer this
Answered Query on FPK Occluder
  • Mali GPU (Valhall Architecture)
  • arm streamline
0 votes 1404 views 1 replies Latest 10 days ago by Peter Harris Answer this
Not answered The difference between clEnqueueSVMMap and clEnqueueMapBuffer
  • OpenCL
  • Mali OpenCL SDK
0 votes 1211 views 0 replies Started 13 days ago by willhua Answer this
Suggested answer GLES enabling in BGFX for MAME 0 votes 1713 views 1 replies Latest 14 days ago by Yash Anand Answer this
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs.
  • Midgard
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 22016 views 8 replies Latest 14 days ago by willhua Answer this
Not answered GPU Benchmark Tools Recommendation Started 6 hours ago by Vikash 0 replies 16 views
Not answered Is it possible read separated Alpha/RGB pixels for rendering? Started 10 days ago by YoungJun 0 replies 1378 views
Answered Query on FPK Occluder Latest 10 days ago by Peter Harris 1 replies 1404 views
Not answered The difference between clEnqueueSVMMap and clEnqueueMapBuffer Started 13 days ago by willhua 0 replies 1211 views
Suggested answer GLES enabling in BGFX for MAME Latest 14 days ago by Yash Anand 1 replies 1713 views
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs. Latest 14 days ago by willhua 8 replies 22016 views